The
Bakeable template in Slim looks very powerful. And most part of its power is hidden under the hood. Depending of CONTEXT, defined in
Bake generator, it can write pointclouds by
bake3d function call or reuse baked data by
texture3d. BakeStyle parameter controls a special post job for
Alfred that converts pointclouds to
brickmaps or texturemaps. But there are not controls to adjust some useful parameters (e.g. MaxError) for brickmake. The
Bakeable is general purpose template, it needs DisplayChannels _float and _color for storing corresponding values to pointcloud file. And again, both
bake3d and
texture3d functions have optional parameters that are absent in original template...