Showing posts with label meShaderEd. Show all posts
Showing posts with label meShaderEd. Show all posts
Wednesday, October 16, 2013
meShaderEd.py (0.3.3): setup output parameters as AOV
Tuesday, April 16, 2013
meShaderEd.py (0.3.0)
https://github.com/ymesh/meShaderEd
download v0.3.0
SwatchNode
Added SwatchNode for image preview in shading networkSunday, April 7, 2013
meShaderEd.py (0.2.9)
https://github.com/ymesh/meShaderEd
download v0.2.9
Some new features were added.
TextParam widget.
Actions:
- select all nodes (Cmd+A)
- select nodes below in hierarchy (Cmd+Dn)
- select nodes above in hierarchy (Cmd+Up)
- duplicate nodes (Cmd+D) (without connections yet)
Store Recent Networks in File menu
Store Recent Projects in File menu
Saving project description file 'meshadered.prj' in project root
Added new nodes to Library from DRL
The most noticable in UI are:
download v0.2.9
Some new features were added.
TextParam widget.
Actions:
- select all nodes (Cmd+A)
- select nodes below in hierarchy (Cmd+Dn)
- select nodes above in hierarchy (Cmd+Up)
- duplicate nodes (Cmd+D) (without connections yet)
Store Recent Networks in File menu
Store Recent Projects in File menu
Saving project description file 'meshadered.prj' in project root
Added new nodes to Library from DRL
The most noticable in UI are:
NoteNode
This node allows to write some explanation of your networks and control its appearance.ConnectorNode
This node helps to organize complex networks with long links.Sunday, January 20, 2013
meShaderEd.py (0.2.8)
https://github.com/ymesh/meShaderEd
download v0.2.8
Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).
Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)

download v0.2.8
Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).
Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)

Monday, October 29, 2012
meShaderEd.py (0.2.7)
https://github.com/ymesh/meShaderEd
download v0.2.7
Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.
ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)
Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:
Thursday, July 19, 2012
meShaderEd.py (0.2.5)
https://github.com/ymesh/meShaderEd
Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed.
Added icons in node description window.
Added ReadArchive node.Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed.
Sunday, May 27, 2012
meShaderEd.py (0.2.0)
https://github.com/ymesh/meShaderEd
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.
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