Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Wednesday, January 30, 2013

meTools for Afanasy

Recently, I've updated a bit Maya's Python scripts for Afanasy.
meMentalRayRender.py ver. 0.4.5
meVRayRender.py ver. 0.3.5
 
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools

Now, both scripts have similar set of features and functionality:
- Maya's render layers support
- export compressed .mi (.vrscene) files
- deferred .mi (.vrscene) generation
- distributed rendering on render farm using Afanasy render manager

Monday, January 14, 2013

meVRayRender.py (0.2.0)

Maya Python scripts for generating .vrscene files and rendering by VRay standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .vrscene generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























meMentalRayRender.py (0.3.9)

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























Saturday, August 25, 2012

meMentalRayRender.py for Afanasy

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy or backburner.


Saturday, August 4, 2012

Could not find maya.utils._guiExceptHook.

... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!

Friday, November 25, 2011

Liquid (mesh branch).
Changes in source files location.

I've updated liquidmaya (mesh branch) on SourceForge to version 2.4.0, according to last version of duran-duboi branch . Stéphane Deverly did a great job for enhancing liquidmaya in last time.  I've merged almost all new features from his sources, but our branches are not fully identical. As I'm using cmake for code building, I've decided to rearrange a bit location of source files for sake of simplifying configuration  in CMakeLists.txt files.

Friday, January 21, 2011

liquidAttrubuteManager.mel

This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.


The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/

Saturday, August 7, 2010

mtorRender.mel v.1.5.9



Long time ago (at least in 2004), when I've been working at a big (may be even biggest ;) Ukrainian postproduction studio with MTOR, I've found a lack of simple "Render" button in Pixar's Render Globals window. So, I've decided to write the MEL script for duplicating functionality of Pixar's Render Globals, but with some new features that allows to render, generate RIB files, save render presets and use Workspace editor in one "simple" tool.
And for sake of optimizing screen space, this window can be "minimized" to compact version with access only to main render controls.

Current version of the script is available for download from CreativeCrash (former Highend3d):
mesh_mtorRender.mel