Recently, I've updated a bit Maya's Python scripts for Afanasy.
meMentalRayRender.py ver. 0.4.5
meVRayRender.py ver. 0.3.5
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
Now, both scripts have similar set of features and functionality:
- Maya's render layers support
- export compressed .mi (.vrscene) files
- deferred .mi (.vrscene) generation
- distributed rendering on render farm using Afanasy render manager
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, January 30, 2013
Monday, January 14, 2013
meVRayRender.py (0.2.0)
Maya Python scripts for generating .vrscene files and rendering by VRay standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .vrscene generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
This version has more task controls for Afanasy and support for deferred .vrscene generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
meMentalRayRender.py (0.3.9)
Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
Saturday, August 25, 2012
meMentalRayRender.py for Afanasy
Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy or backburner.
Saturday, August 4, 2012
Could not find maya.utils._guiExceptHook.
... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!
Monday, July 9, 2012
Friday, November 25, 2011
Liquid (mesh branch).
Changes in source files location.
I've updated liquidmaya (mesh branch) on SourceForge to version 2.4.0, according to last version of duran-duboi branch . Stéphane Deverly did a great job for enhancing liquidmaya in last time. I've merged almost all new features from his sources, but our branches are not fully identical. As I'm using cmake for code building, I've decided to rearrange a bit location of source files for sake of simplifying configuration in CMakeLists.txt files.
Friday, January 21, 2011
liquidAttrubuteManager.mel
This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
Saturday, August 7, 2010
mtorRender.mel v.1.5.9

Long time ago (at least in 2004), when I've been working at a big (may be even biggest ;) Ukrainian postproduction studio with MTOR, I've found a lack of simple "Render" button in Pixar's Render Globals window. So, I've decided to write the MEL script for duplicating functionality of Pixar's Render Globals, but with some new features that allows to render, generate RIB files, save render presets and use Workspace editor in one "simple" tool.
And for sake of optimizing screen space, this window can be "minimized" to compact version with access only to main render controls.

mesh_mtorRender.mel
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