This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
Showing posts with label MEL. Show all posts
Showing posts with label MEL. Show all posts
Friday, January 21, 2011
Saturday, August 7, 2010
mtorRender.mel v.1.5.9

Long time ago (at least in 2004), when I've been working at a big (may be even biggest ;) Ukrainian postproduction studio with MTOR, I've found a lack of simple "Render" button in Pixar's Render Globals window. So, I've decided to write the MEL script for duplicating functionality of Pixar's Render Globals, but with some new features that allows to render, generate RIB files, save render presets and use Workspace editor in one "simple" tool.
And for sake of optimizing screen space, this window can be "minimized" to compact version with access only to main render controls.

mesh_mtorRender.mel
Subscribe to:
Posts (Atom)