Showing posts with label Qt. Show all posts
Showing posts with label Qt. Show all posts

Wednesday, October 16, 2013

meShaderEd.py (0.3.3): setup output parameters as AOV


https://github.com/ymesh/meShaderEd
download v0.3.3


 

meShaderEd.py (0.3.3): edit parameters attributes


https://github.com/ymesh/meShaderEd
download v0.3.3



Tuesday, April 16, 2013

Sunday, April 7, 2013

meShaderEd.py (0.2.9)

https://github.com/ymesh/meShaderEd
download v0.2.9

Some new features were added.

  TextParam widget. 
  Actions:
    - select all nodes (Cmd+A)
    - select nodes below in hierarchy (Cmd+Dn)
    - select nodes above in hierarchy (Cmd+Up)
    - duplicate nodes (Cmd+D) (without connections yet)
  Store Recent Networks in File menu
  Store Recent Projects in File menu
  Saving project description file 'meshadered.prj' in project root
  Added new nodes to Library from DRL

The most noticable in UI are:

NoteNode 

This node allows to write some explanation of your networks and control its appearance.

ConnectorNode

This node helps to organize complex networks with long links.


Sunday, January 20, 2013

meShaderEd.py (0.2.8)

https://github.com/ymesh/meShaderEd
download v0.2.8

Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).

Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)









Monday, October 29, 2012

meShaderEd.py (0.2.7)


https://github.com/ymesh/meShaderEd
download v0.2.7

Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.

ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)

Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:


Thursday, July 19, 2012

meShaderEd.py (0.2.5)

https://github.com/ymesh/meShaderEd

Added icons in node description window.
Added ReadArchive node.
Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed. 

Sunday, May 27, 2012

meShaderEd.py (0.2.0)

https://github.com/ymesh/meShaderEd
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.