In order to help to organize texture files of Maya scene and keep them relative to project directory, here is another script -- meCheckTexturePaths.py
Sources of both scripts can be found at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
I've added meMentalRayRender.py to sources of Afanasy. It is part of CGRU project, designed by Timur Hairulin. Afanasy is open-source render manager, that perfectly can replace backburner or Alfred for small studio's render farm. It can handle every task, that can be started from command line and can be easly adopted for specific studio needs.
CGRU sources for cross-platform compiling now located on GitHub:
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