After some experimenting with Slim's Shading Components, I've realized that may be this is great innovation in shader networks design with AOV (Arbitrary Output Variables), but not for me... I prefer to connect only simple (with one output) components to my own AOV instead of keeping a bunch of unused outputs through all shading network. meCombineAOV is now my everyday solution while working in Slim.
meCombineAOV.slim
meCombineAOV_UI.slim
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