Sunday, August 8, 2010


After some experimenting with Slim's Shading Components, I've realized that may be this is great innovation in shader networks design with AOV (Arbitrary Output Variables), but not for me... I prefer to connect only simple (with one output) components to my own AOV instead of keeping a bunch of unused outputs through all shading network. meCombineAOV  is now my everyday solution while working in Slim.


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