Monday, August 16, 2010


This Slim template implements bake_areas surface shader that was described in Pixar's RenderMan Application Notes - Point-Based Approximate Ambient Occlusion and Color Bleeding - 2.1 Baking a point cloud with area data.
Theresn't any separate standart template (at least in Slim 7.1 from RMS 1.0.1) for baking areas pointclouds using in Point-Based shading. Only if you are using shading components in conjunction with Environment light where this functionality is hidden under the hood.
See DiffuseEffects->ObjectCalculation->Approximated...
But this is more complicated method as for me...


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