mesh studio
CG related stuff
Monday, August 16, 2010
meBakeRadiosity.slim
This
Slim
template implements
bake_radiosity
surface shader that was described in Pixar's RenderMan Application Notes -
Point-Based Approximate Ambient Occlusion and Color Bleeding - 3.1 Baking a point cloud with area and radiosity data.
meBake.slim
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