Saturday, November 16, 2019

tk-entities

https://github.com/ymesh/tk-entities

Shotgun application that displays the list of shotgun entities and corresponding fields.













































How to install...
env/includes/app_locations.yml:
# entities
apps.tk-entities.location:
  type: git
  name: tk-entities
  path: https://github.com/ymesh/tk-entities.git
  version: v0.0.1
env/includes/settings/tk-desktop.yml:
includes:
- ../app_locations.yml
...
# project
settings.tk-desktop.project:
  apps:
    ...
    tk-entities:
        location: "@apps.tk-entities.location"
Copy the repository folder inside your pipeline config:
config
install
    apps
    app_store
    core
    engines
    git
        tk-entities.git
            v0.0.1
                git repository content 
Then, inside your pipeline config folder, run command:
./tank cache_apps

Saturday, October 12, 2013

meTools moved to CGRU

CGRU is nice set of plugins and scripts maintained by Timur Hairulin (author of Afanasy).
meTools is now moved to cgru\plugins\maya\afanasy, that in my opinion is more logical then in cgru\afanasy\plugins\maya\python\meTools as before, because these scripts are supposed to use with Maya for Afanasy.




















Timur, also has written meArnoldRender.py for submitting Afanasy jobs to Arnold standalone renderer.

Tuesday, April 16, 2013

Sunday, April 7, 2013

meShaderEd.py (0.2.9)

https://github.com/ymesh/meShaderEd
download v0.2.9

Some new features were added.

  TextParam widget. 
  Actions:
    - select all nodes (Cmd+A)
    - select nodes below in hierarchy (Cmd+Dn)
    - select nodes above in hierarchy (Cmd+Up)
    - duplicate nodes (Cmd+D) (without connections yet)
  Store Recent Networks in File menu
  Store Recent Projects in File menu
  Saving project description file 'meshadered.prj' in project root
  Added new nodes to Library from DRL

The most noticable in UI are:

NoteNode 

This node allows to write some explanation of your networks and control its appearance.

ConnectorNode

This node helps to organize complex networks with long links.


Wednesday, January 30, 2013

meTools for Afanasy

Recently, I've updated a bit Maya's Python scripts for Afanasy.
meMentalRayRender.py ver. 0.4.5
meVRayRender.py ver. 0.3.5
 
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools

Now, both scripts have similar set of features and functionality:
- Maya's render layers support
- export compressed .mi (.vrscene) files
- deferred .mi (.vrscene) generation
- distributed rendering on render farm using Afanasy render manager

Sunday, January 20, 2013

meShaderEd.py (0.2.8)

https://github.com/ymesh/meShaderEd
download v0.2.8

Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).

Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)









Saturday, January 19, 2013

Fedora 17 troubles

Again... After some time, that  I've spend without any troubles with Ubuntu 12.06, I've decided to upgrade to 'more stable' 12.10. This was my mistake.  It is much more worse in real life then 12.06.
At first glance, it looks nifty, but Gnome 3 still looks like a cheap Chinese imitation of Mac OSX. But in Mac OSX, everything looks perfect! Every pixel or every icon is perfect! Gnome still looks like amateur's work... More worse, every time,  I've got  a lots of strange errors about calendar or something else, that I've never used. After upgrading to kernel 3.5.0.18, I can't even login to my system with NVidia driver without 'nouveau' support at all... I even can't switch to new terminal by Alt+Ctrl+F... !  That's all. I've decided to switch to Fedora again. Though.. Here are some troubles also... But with some help from Mr.Google, I've found some useful solutions.

Monday, January 14, 2013

meVRayRender.py (0.2.0)

Maya Python scripts for generating .vrscene files and rendering by VRay standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .vrscene generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























meMentalRayRender.py (0.3.9)

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























Monday, October 29, 2012

meShaderEd.py (0.2.7)


https://github.com/ymesh/meShaderEd
download v0.2.7

Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.

ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)

Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:


Saturday, August 25, 2012

meMentalRayRender.py for Afanasy

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy or backburner.


Saturday, August 4, 2012

Could not find maya.utils._guiExceptHook.

... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!

Thursday, July 19, 2012

meShaderEd.py (0.2.5)

https://github.com/ymesh/meShaderEd

Added icons in node description window.
Added ReadArchive node.
Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed. 

Sunday, May 27, 2012

meShaderEd.py (0.2.0)

https://github.com/ymesh/meShaderEd
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.

















Friday, November 25, 2011

Liquid (mesh branch).
Changes in source files location.

I've updated liquidmaya (mesh branch) on SourceForge to version 2.4.0, according to last version of duran-duboi branch . Stéphane Deverly did a great job for enhancing liquidmaya in last time.  I've merged almost all new features from his sources, but our branches are not fully identical. As I'm using cmake for code building, I've decided to rearrange a bit location of source files for sake of simplifying configuration  in CMakeLists.txt files.

Tuesday, May 31, 2011

DongorBank commercial breakdown

This is breakdown of my most favorite commercial, that was produced at A-Steroid post production studio (2007).
Director: Maxim Ksjonda, DP: Yuri Barsuk
I've worked on it as VFX supervisor, modeler, pigs animator ;) and shading TD.

 

Friday, January 21, 2011

liquidAttrubuteManager.mel

This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.


The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/