https://github.com/ymesh/meShaderEd
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.
Sunday, May 27, 2012
meShaderEd.py (0.2.0)
Friday, November 25, 2011
Liquid (mesh branch).
Changes in source files location.
I've updated liquidmaya (mesh branch) on SourceForge to version 2.4.0, according to last version of duran-duboi branch . Stéphane Deverly did a great job for enhancing liquidmaya in last time. I've merged almost all new features from his sources, but our branches are not fully identical. As I'm using cmake for code building, I've decided to rearrange a bit location of source files for sake of simplifying configuration in CMakeLists.txt files.
Tuesday, May 31, 2011
DongorBank commercial breakdown
This is breakdown of my most favorite commercial, that was produced at A-Steroid post production studio (2007).
Director: Maxim Ksjonda, DP: Yuri Barsuk
I've worked on it as VFX supervisor, modeler, pigs animator ;) and shading TD.
Director: Maxim Ksjonda, DP: Yuri Barsuk
I've worked on it as VFX supervisor, modeler, pigs animator ;) and shading TD.
Friday, January 21, 2011
liquidAttrubuteManager.mel
This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
Thursday, January 20, 2011
Custom slim.ini
With every new version of Slim, Pixar changes the method of organization their standard templates. And adding custom templates to default hierarchy each time became a bit tricky.
With RMS 1.0 I was forced to be rejected of my previous methods and started to learn, how to use very smart palette conception.
Tuesday, January 18, 2011
Custom TOR.ini
Instead of editing original TOR.ini (located in $RATTREE/etc), its better to keep custom
version of this file in location, defined in RAT_SCRIPT_PATHS environment variable. Here you can override MTOR default values and add your own options and extensions.
Monday, September 6, 2010
Fedora 13 troubles
Don't know, why I've decided to install new Fedora 13, after being almost satisfied with my previous Fedora 11 desktop... I already became accustomed to disable SELinux and firewall for decreasing headache while installing specific software. But in F13 it isn't so easy now.
Any way, googling may help and in this case, though...
Any way, googling may help and in this case, though...
Thursday, September 2, 2010
Monday, August 16, 2010
meBakeRadiosity.slim
This Slim template implements bake_radiosity surface shader that was described in Pixar's RenderMan Application Notes - Point-Based Approximate Ambient Occlusion and Color Bleeding - 3.1 Baking a point cloud with area and radiosity data.
meBake.slim
meBakeAreas.slim
This Slim template implements bake_areas surface shader that was described in Pixar's RenderMan Application Notes - Point-Based Approximate Ambient Occlusion and Color Bleeding - 2.1 Baking a point cloud with area data.
Theresn't any separate standart template (at least in Slim 7.1 from RMS 1.0.1) for baking areas pointclouds using in Point-Based shading. Only if you are using shading components in conjunction with Environment light where this functionality is hidden under the hood.
See DiffuseEffects->ObjectCalculation->Approximated...
But this is more complicated method as for me...
meBake.slim
Theresn't any separate standart template (at least in Slim 7.1 from RMS 1.0.1) for baking areas pointclouds using in Point-Based shading. Only if you are using shading components in conjunction with Environment light where this functionality is hidden under the hood.
See DiffuseEffects->ObjectCalculation->Approximated...
But this is more complicated method as for me...
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