Tuesday, April 16, 2013

meShaderEd.py (0.3.0)


https://github.com/ymesh/meShaderEd
download v0.3.0

SwatchNode

Added SwatchNode for image preview in shading network

























Sunday, April 7, 2013

meShaderEd.py (0.2.9)

https://github.com/ymesh/meShaderEd
download v0.2.9

Some new features were added.

  TextParam widget. 
  Actions:
    - select all nodes (Cmd+A)
    - select nodes below in hierarchy (Cmd+Dn)
    - select nodes above in hierarchy (Cmd+Up)
    - duplicate nodes (Cmd+D) (without connections yet)
  Store Recent Networks in File menu
  Store Recent Projects in File menu
  Saving project description file 'meshadered.prj' in project root
  Added new nodes to Library from DRL

The most noticable in UI are:

NoteNode 

This node allows to write some explanation of your networks and control its appearance.

ConnectorNode

This node helps to organize complex networks with long links.


Wednesday, January 30, 2013

meTools for Afanasy

Recently, I've updated a bit Maya's Python scripts for Afanasy.
meMentalRayRender.py ver. 0.4.5
meVRayRender.py ver. 0.3.5
 
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools

Now, both scripts have similar set of features and functionality:
- Maya's render layers support
- export compressed .mi (.vrscene) files
- deferred .mi (.vrscene) generation
- distributed rendering on render farm using Afanasy render manager

Sunday, January 20, 2013

meShaderEd.py (0.2.8)

https://github.com/ymesh/meShaderEd
download v0.2.8

Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).

Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)









Saturday, January 19, 2013

Fedora 17 troubles

Again... After some time, that  I've spend without any troubles with Ubuntu 12.06, I've decided to upgrade to 'more stable' 12.10. This was my mistake.  It is much more worse in real life then 12.06.
At first glance, it looks nifty, but Gnome 3 still looks like a cheap Chinese imitation of Mac OSX. But in Mac OSX, everything looks perfect! Every pixel or every icon is perfect! Gnome still looks like amateur's work... More worse, every time,  I've got  a lots of strange errors about calendar or something else, that I've never used. After upgrading to kernel 3.5.0.18, I can't even login to my system with NVidia driver without 'nouveau' support at all... I even can't switch to new terminal by Alt+Ctrl+F... !  That's all. I've decided to switch to Fedora again. Though.. Here are some troubles also... But with some help from Mr.Google, I've found some useful solutions.

Monday, January 14, 2013

meVRayRender.py (0.2.0)

Maya Python scripts for generating .vrscene files and rendering by VRay standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .vrscene generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























meMentalRayRender.py (0.3.9)

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools























Monday, October 29, 2012

meShaderEd.py (0.2.7)


https://github.com/ymesh/meShaderEd
download v0.2.7

Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.

ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)

Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:


Saturday, August 25, 2012

meMentalRayRender.py for Afanasy

Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy or backburner.


Saturday, August 4, 2012

Could not find maya.utils._guiExceptHook.

... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!