Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy (backburner support dropped in this version).
This version has more task controls for Afanasy and support for deferred .mi generation.
Sources are located at:
https://github.com/CGRU/cgru/tree/master/afanasy/plugins/maya/python/meTools
Monday, January 14, 2013
Monday, October 29, 2012
meShaderEd.py (0.2.7)
https://github.com/ymesh/meShaderEd
download v0.2.7
Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.
ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)
Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:
Saturday, August 25, 2012
meMentalRayRender.py for Afanasy
Maya Python scripts for generating .mi files and rendering by mentalray standalone using Afanasy or backburner.
Saturday, August 4, 2012
Could not find maya.utils._guiExceptHook.
... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!
Thursday, July 19, 2012
meShaderEd.py (0.2.5)
https://github.com/ymesh/meShaderEd
Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed.
Added icons in node description window.
Added ReadArchive node.Root RSL nodes now have rib output instead of just shader name.
Some preview nodes removed.
Monday, July 9, 2012
Sunday, May 27, 2012
meShaderEd.py (0.2.0)
https://github.com/ymesh/meShaderEd
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.
The RenderMan Shader Editor supports all Renderman compliant renderers and shader compilers, that are accessible by PATH environment variable in your system.
Friday, November 25, 2011
Liquid (mesh branch).
Changes in source files location.
I've updated liquidmaya (mesh branch) on SourceForge to version 2.4.0, according to last version of duran-duboi branch . Stéphane Deverly did a great job for enhancing liquidmaya in last time. I've merged almost all new features from his sources, but our branches are not fully identical. As I'm using cmake for code building, I've decided to rearrange a bit location of source files for sake of simplifying configuration in CMakeLists.txt files.
Tuesday, May 31, 2011
DongorBank commercial breakdown
This is breakdown of my most favorite commercial, that was produced at A-Steroid post production studio (2007).
Director: Maxim Ksjonda, DP: Yuri Barsuk
I've worked on it as VFX supervisor, modeler, pigs animator ;) and shading TD.
Director: Maxim Ksjonda, DP: Yuri Barsuk
I've worked on it as VFX supervisor, modeler, pigs animator ;) and shading TD.
Friday, January 21, 2011
liquidAttrubuteManager.mel
This script allows to Attach/Detach/Set multiple Liquid attributes for selected objects.
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
liquidAttrubuteManager.mel replaces a lot of menu items from Liquid main menu.
The code is located in liquidmaya mesh branch on SF:
http://liquidmaya.svn.sourceforge.net/viewvc/liquidmaya/branches/mesh/
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