Actions: - select all nodes (Cmd+A) - select nodes below in hierarchy (Cmd+Dn) - select nodes above in hierarchy (Cmd+Up) - duplicate nodes (Cmd+D) (without connections yet) Store Recent Networks in File menu Store Recent Projects in File menu Saving project description file 'meshadered.prj' in project root Added new nodes to Library from DRL
The most noticable in UI are:
This node allows to write some explanation of your networks and control its appearance.
This node helpsto organize complex networks with long links.
Now, both scripts have similar set of features and functionality:
- Maya's render layers support
- export compressed .mi (.vrscene) files
- deferred .mi (.vrscene) generation
- distributed rendering on render farm using Afanasy render manager
Added small UI enhancements (snap to grid, shadow and curved links for GfxNode).
Also, few texture nodes were added to Library (analogs of some useful Slim nodes) and a bunch of very interesting nodes from DRL (aka Lex Darlog). Thanks, Lex!
And very annoying bug with lost links after saving was fixed. (I hope)
Again... After some time, that I've spend without any troubles with Ubuntu 12.06, I've decided to upgrade to 'more stable' 12.10. This was my mistake. It is much more worse in real life then 12.06.
At first glance, it looks nifty, but Gnome 3 still looks like a cheap Chinese imitation of Mac OSX. But in Mac OSX, everything looks perfect! Every pixel or every icon is perfect! Gnome still looks like amateur's work... More worse, every time, I've got a lots of strange errors about calendar or something else, that I've never used. After upgrading to kernel 188.8.131.52, I can't even login to my system with NVidia driver without 'nouveau' support at all... I even can't switch to new terminal by Alt+Ctrl+F... ! That's all. I've decided to switch to Fedora again. Though.. Here are some troubles also... But with some help from Mr.Google, I've found some useful solutions.
Format of root RSL nodes was changed, hence previous shader networks needs to replace those nodes.
ProjectSetup: Using relative pathes for resource directories.
ImageView: Auto update checkbox.
ImageView: Reset zoom button.
NodeEditorWindow: replaced by NodeEditorPanel (though it is not fully functional yet...)
Added support for LightSource rib node in BasicPrimitive2.
Here is screenshot with example of usage of these nodes:
... 5 часов времени было потрачено, на то чтобы догадаться, что надо добавить непонятно-волшебную строку PYTHONPATH=C:\Autodesk\Maya2012\bin\python26.zip
Пачему? Где логика? Почему это работает? Someone can explain me, why this works?!!!